The AI Race is a free browser board game inspired by Magical Athlete. Draft a team of tech
caricatures, race four times, and let their ridiculous powers do the rest.
Pick from face-up racers in two snake drafts: around the table, then back again. With
three to six players, everyone drafts four racers. With two players, draft eight each.
Each racer runs once, so think about which powers you want to save for the more valuable
later races.
Choose one unused racer for the next race. With two players, choose two; your racers take
consecutive turns in the order you picked them. Everyone’s lineup is revealed when all
players have chosen.
03
Roll. Move. Break a rule.
On your turn, roll one die and move that many spaces. This is your main move. Reach space 30 to finish; overshooting is normally fine. Your racer’s power can
change what happens, so read its card.
When effects happen together, resolve the track first, then the current player’s racers,
then the other players in turn order. A power can trigger another power, which can trigger
another… you get the idea.
Passing means starting strictly behind another racer and ending strictly
ahead in one move. Warping changes your space without passing anyone, but landing
effects still apply.
04
The track has opinions, too.
Races alternate Mild, Wild, Mild, Wild. The Mild Mile is plain track. On
the Wild Wilds, the space you stop on can change your plans.
★StarGain 1 point.
↔ArrowMove again by the signed number.
!TripSkip your next main move. Your power still works.
05
Two finishers. One bigger ego.
The race stops immediately when second place crosses the line. Gold and silver earn
points, all racers from that race retire, and you pick a fresh lineup. Most total points
after four races wins; tied players share the win.
Finish-line points by race
Finish
Race 1
Race 2
Race 3
Race 4
Gold
3
4
4
5
Silver
1
2
2
3
With two players, your team can take both podium places. Powers and stars can also award
points, so your final score can include more than medals.
The farthest-behind racer’s player starts the next race. With two players, the player who
scored less in the previous race starts; ties are settled by a roll-off.
The AI Race adapts 24 racer powers from Magical Athlete, the board game by Takashi Ishida, updated by Richard Garfield and published by CMYK. It
uses original AI-generated caricature art and the Mild Mile / Wild Wilds tracks. The original
game has 36 racers; this version currently has 24. This is an unofficial fan adaptation and is
not endorsed by the publisher or the people depicted.