Elon Musk
After you roll, you may double your main move. If you do, you trip once the move is over.
your rollBig personalities. Very small sporting instincts. Each racer has one power that bends the rules. Pick your favorites, then put them to work.
After you roll, you may double your main move. If you do, you trip once the move is over.
your rollWhenever another racer’s power happens, move 1 space.
reactionWhen you roll a 1 or 2 for your main move, you may move 4 instead.
your rollInstead of rolling, you may move 5 as your main move. (Coach and Gunk still apply.)
your rollAny racer that passes you trips.
reactionBefore rolling, you may predict your roll. If you’re right, take an extra turn after this one.
your rollEvery racer who starts a main move on your space gets +1 to it, and so do you.
always onIf you start your turn before the second corner (space 15), +3 to your main move. From space 15 on, −1.
your rollWhen a racer starts a forward move on your space, you automatically move with them and land where they land.
reactionWhen another racer rolls a 6 for their main move, you move 2 before they do.
reactionWhen any racer ends their turn within 1 space of where they started (tripped racers too), you move 2.
reactionAt the start of your turn, you may make every racer in last place move 2. If you do, you then move 1.
start of turnWhen you move, spaces with other racers on them don’t count. You hop right over them.
always onOther racers can only cross the finish line by moving the exact amount needed. If they’d overshoot, they don’t move.
always onWhen another racer rolls a 1 for their main move, they skip that move and you move 1.
reactionAt the start of your turn, gain 1 point if you are alone in last place.
start of turnWhen you pass a racer, they move back 2 spaces (never behind Start).
always onAt the start of your turn, you may warp any other racer to your space.
start of turnAt the start of your turn, you may warp to any space with exactly two racers on it. You still take your main move.
start of turnNo one else can be on your space (except Start). Anyone who would land there goes to the space behind you instead.
always onWhen any racer stops on a space with exactly one other racer, you move 2. (Not when they arrive together.)
reactionWhen anyone rolls a 1 for their main move, you take the next turn. Play continues from you.
reactionGain 4 points before your race. When you roll a 6 for your main move, warp back to Start and lose 1 point instead of moving.
before the raceEvery other racer gets −1 to their main move.
always onDraft them before somebody else does.